Our Clients

We’ve helped countless clients around the world boost their online presence and grow their businesses with our Web3 and digital marketing expertise. We know that trust has to be earned. Here’s a selection of case studies that demonstrate our skills and experience in everything from content strategy and SEO to the emerging world of NFT and cryptocurrency marketing – and everything in between. 

Traditional
Projects

Our Metaverse Partner

We work with the best, to enable businesses and organizations around the world with cutting-edge technology solutions.

We chose to collaborate with Vection Technologies, a growing enterprise-focused company that helps leverage 3D data via powerful extended reality interfaces that foster collaboration and learning, grow sales and more.

A multinational software company that focuses on real-time technologies for industrial companies’ digital transformation. Through a combination of our 3D, Virtual Reality, Augmented Reality, Industrial IoT and CAD solutions, Vection helps companies and organisations to innovate, collaborate and create value.

Metaverse Projects

coca cola 1
coca cola 2

COCA COLA Virtual Store

CHALLENGES

  • Internally present the projects of various brands relevant to different countries effectively.
  • Reduce the time and costs required to set up a physical showroom.
  • Eliminate the reception and sending of physical materials among different countries, avoiding constraints and shipments.
  • Have an internal tool that involves all countries.
    Create a presentation standard across various company brands.

SOLUTION

  • Shelfzone Studio enables the quick customization of multiple retail scenarios to set projects.
  • Shelfzone Simulator allows the visualization of various store formats in virtual reality, extending the experience to a wider audience through a stabilized 4K Second Screen.
  • Casa Ferrero acts as a VR launcher capable of launching virtual projects from Shelfzone Studio.
  • The 3D materials can be exported and viewed using Augmented Reality tools directly at the point of sale.

EVIDENCE

  • Import and enhancement of 3D assets developed by third parties.
  • Effective and direct presentations.
  • Focus on countries and their diverse display logics.
  • Export of 3D SKUs in standard web formats.

up to -70%
In showroom costs

+30%
Client engagement

GIORGIO ARMANI – Store design review

CHALLENGES

Interior designers at Giorgio Armani are constantly redesigning their layouts in order to showcase new collections. They looked for a way to accelerate the approval process with their top management team.

SOLUTION

  • The Armani team adopted the 3DFrame solution, which enables them to quickly import 3D architectural models and use these assets to rapidly arrange and evaluate layouts.
  • Vection Technologies’s Team further facilitated their workflow by providing new custom texture and materials service on demand.

EVIDENCE

  • Save time and costs for Design evaluations.
  • Reduce number of store refitting.
  • Obtain faster approval from the management.
slide 16

UNIVERSITY OF CHIETI – CASE STUDY

CHALLENGES

  • Virtualizing the neural structure of an ideal brain, not patient-specific for study purposes.
  • Transforming and innovating the traditional teaching method.
  • Enhancing learning and mnemonic retention.
  • Ensuring the experiential nature of the teaching method.

SOLUTION

  • 3D modeling of the brain, utilizing structural and functional data provided by the Department of Neuroscience at the University.
  • Incorporation of manipulable 3D objects and explanatory textual information.
  • Creation of three-dimensional conceptual pathways.
  • A multi-user, interactive 3D environment where students and professors can access in real time.

EVIDENCE

  • Supply of innovative, highly experiential, and interactive educational content.
  • Scalability of the investment in content creation to support various use cases.
  • High customization of content.
  • Reputational return for the University.

+60%
Enhanced learning

x6
Retention anamnestic

up to +70%
University reputation return

+100%
Content customization

up to +50%
Reduction in student textbook costs

Serie A – Metaverse Event | First football match in the Metaverse

This project is in collaboration with Serie A and is a groundbreaking metaverse event that marks the first football match in the metaverse. In this project, users can explore a virtual stadium, complete with realistic lighting, sound effects, and crowd animations, and watch two teams compete in a thrilling virtual football match.

One of the key features of this project is the inclusion of real-world Serie A teams, such as Juventus and Napoli, who are represented in the virtual match by their actual players and team logos. This adds an element of authenticity and excitement to the virtual football experience, and allows fans to connect with their favorite teams in a whole new way.

In addition to the virtual football match, the Serie A metaverse event also includes a range of social features, allowing users to connect with each other in real time and form virtual communities based on shared interests in football and sports.

Monaco Meta Racing in the Monte Carlo Street Circuit

This metaverse project is inspired by the real-life scenario of the Circuit de Monaco, one of the most prestigious and exciting motor racing events in the world. In this project, users can explore a virtual version of the iconic Monte Carlo Street Circuit, complete with stunning graphics and a range of immersive features.

One of the key highlights of this project is the Monaco Meta Racing game, which allows users to challenge themselves as they navigate the virtual circuit aboard a range of bombastic vehicles. The game is designed to be both fun and challenging, with a range of obstacles and twists and turns to keep users engaged.

In addition to the game, the Monaco Meta Racing metaverse also includes a range of social features, such as the ability to interact with other users in real time and explore the virtual world together. This creates a sense of community and connection, which is a key part of the metaverse experience.

META TOUR – Bike Game Play NFT Rewards

This is an innovative metaverse that combines the thrill of motorcycling with the excitement of virtual reality gaming. In this project, users can explore a variety of stunning virtual environments while riding a range of customizable virtual bikes.

One of the key features of the META TOUR metaverse is the bike game play, which allows users to compete in a range of challenges and events to earn NFT rewards. These rewards can be used to upgrade bikes and unlock new features, creating a sense of progression and achievement that keeps users engaged and motivated.

Another unique aspect of the META TOUR metaverse is the social component. Users can interact with each other in real time, forming virtual riding clubs and exploring the world together. This creates a sense of community and camaraderie, which is a key part of the metaverse experience.

MENGONI (Sony Music) – No Stress Party

This project is a virtual party experience that was created in collaboration with Sony Music. This metaverse allows users to attend a virtual party hosted by Italian singer Marco Mengoni, featuring his hit song “No Stress.”

In this project, users can explore a stunning virtual world inspired by Mengoni’s music, complete with dynamic lighting effects, colorful visuals, and immersive sound design. They can interact with other users in real time, dancing and socializing together in a virtual party atmosphere.

One of the key features of the MENGONI metaverse is the inclusion of a virtual merchandise store, where users can purchase digital items related to the party and Mengoni’s music. These items can be used to enhance the virtual experience and provide users with a sense of ownership and participation.

RAI CINEMA & DIABOLIK – Cannes Film Festival

This project, in collaboration with RAI Cinema and Diabolik, is a metaverse that allows users to explore the world of the Cannes Film Festival. In this project, users can immerse themselves in a virtual recreation of the iconic festival, complete with red carpet events, film screenings, and exclusive parties.

One of the key features of this project is the inclusion of the beloved Italian comic book character Diabolik, who serves as a guide for users as they explore the virtual Cannes. Users can interact with Diabolik in real time, learning about the history and culture of the festival, and even participating in exclusive events and experiences.

In addition to the Diabolik aspect, the Cannes Film Festival metaverse also includes a range of social features, allowing users to connect with each other in real time and form virtual communities based on shared interests in film and culture.

Metaverse project Vection